I am currently working on a psytrance piece. This piece is somewhat inspired by groups like Infected Mushroom, Ott, and Shpongle. It is still a work in progress and may be so permanently. I am using the creation of this piece to help me learn Reason better.
(Note: The latest version is above in a more recent post.)
I started by listening to some psytrance songs to get a better feel for the type of music I wanted to create. I decided Heavyweight by Infected Mushroom was close to the feeling I wanted to create. I picked up a simple kick snare rhythm from another song and started working on that. I set up a couple of kick tracks with one set up as a straight 4/4 beat and the other a somewhat more complex rhythm. I then set up a snare track to complement the kick.
I set up a track for the hhats and combined hhats and snare and sent to an outboard processor (Lexicon Vortex flange delay effect). It took me a while to figure out the correct configuration that would allow me to send output to the processor and record the input while monitoring it. I kept generating feedback loops when I would try to monitor the effect. I ended up having to go through a mixer with a headphone output to listen to it.
I also figured out how to use Reaper's folders so that I could group all of the drums under one master track. That way I can "collapse" the folders down so they don't take up so much space as well as control the overall drum volume with a single envelope. That makes this much more powerful for producing music.
I then used Dune to create the introductory bubbly bass synth sound and played a few notes until I found a groove that sounded good. I used Reaper's MIDI editor to add filter sweeps to the sound. I went through my collection of samples and tried to find some that would make good sweeps to be used before a transition. I put a few sweeps at different spots throughout the song. I also added some background sound effects with a drone generating plug-in.
Next I wanted to get some analog synth in the song so I went to the Motif and figured out how to send the output from the arpeggiator to Reaper to record an arpeggio while listening to the instrument. I recorded the MIDI sequence into Reaper then used Reaper to play back the sequence to the Waldorf Pulse Plus. I modulated the sound of the Pulse with the filter knobs while it was playing and recorded the result directly to Reaper.
Friday, December 14, 2012
Tuesday, December 4, 2012
Rossler Circuit Revisited
I have been working on this one for a while now but when I actually build the circuit it does not sound quite like it is supposed to so I think I will redo this one using the above design. The Rossler attractor is a chaotic oscillator. I put my circuit on an oscilloscope and it definitely is not exhibiting chaotic behavior.
Monday, December 3, 2012
Rig with Motif Pulse and MPC
I have been attempting to make a psytrance song lately. This is a picture of my keyboard rig. The wood ends on the Pulse make it much more control friendly.
The MIDI connection is as follows:
Motif MIDI In <- MIDI Out of Computer
Motif MIDI Out -> MIDI In of Computer
Motif MIDI Thru -> Pulse MIDI In
Motif Local Control = Off
Reaper is Running on the computer with a track set to:
I/O = MIDI Out
Record enabled
Record input: Audio or MIDI
Monitor enabled
Input = MIDI In (All Channels)
That way I can play the arp on the Motif (Note the Motif arp can be set to a different MIDI channel than the regular MIDI channel!) and either record it to Reaper or listen to it on the Pulse.
MPC is not connected in this photo.
Thursday, November 29, 2012
Very Bizarre Filter Revisited
A while ago I came up with a design for a very bizarre filter which attempted combine a fuzz distortion with resonant low pass filter. Unfortunately the prototype did not pan out. This is a second attempt at a bizarre filter. The idea is not to create a certain type of filter but to deliberately introduce distortion into a filter.
This design is based on the new filter Ray Wilson is using on his Noise Toaster. The Noise Toaster is an excellent sounding box which gives you a lot of options in a small space. I was looking for a simple filter design so that I could try out some experiments without using a whole pile of chips. The advantage of this filter is that it uses only one op amp. I had been experimenting with Ray's Weird Sound Generator filter since it is very simple. This new filter is an improvement over the WSG filter.
The first modification I decided to try was putting in some diodes. I found that putting a diode and a potentiometer that could be switched on and off in the resonance section allowed for a lopsided resonance which should give some unique character to the sound.
The second modification I wanted to do was to subtract a low pass signal from the resonant low pass signal. That should result in just the resonance from the signal. Next I wanted to add some hard edges to the signal so I passed it through the an op amp at high gain. Finally I added another resonant filter at the end to reintroduce resonance on the newly created peaks. Leaving in all of the controls gives nine different controls for messing with resonance and distortion.
The left trace shows Ray's original filter, the next trace shows the diode modified filter, the next trace shows the clipped resonance signal and the next image shows the re-filtered signal.
I have not built this device yet, I will have to wait to see if it works out. If I build it I will post a video. I am hoping to add a filter to a NAND synth so I may use this one.
Sunday, November 25, 2012
Heavily Modified APC
This is a heavily modified Atari Punk Console. Modifications include pitch and mod Cv inputs, resonant low pass filter from the Ray Wilson's Weird Sound Generator, dual low frequency oscillator with cross feedback, selector knob for up to six different capacitor pairs ranging from control frequencies to high pitched oscillator frequencies.
Wednesday, November 21, 2012
Analog Sequencer
I finished an analog 10 step sequencer based on one of Ray Wilson's designs with some modifications. For one thing I made it based on 9V so I could use my standard power supply. I used a 555 for the clock instead of Ray's clock. I ended up leaving most of the gate generating part which I later regretted but I would need to add a daughter board to fix it. I used ten different colored LEDs on this device. The 10 knobs control the voltage sent to the left output. The knob by the left output controls glide, the knob by the right output controls step time. The right output is supposed to be a gate but it only works if you have every other switch up and down.
Another issue is that it outputs a voltage from 4.5 - 9 V rather than 0 - 9V or -4.5 - + 4.5 etc which is problematic with most other synths. In the next revision I would try to change that as well as a few other things.
Anyway, not too bad for a first prototype. The videos demonstrate how it sounds:
And another:
I added a resonance knob to the CS01 as can be seen in the video.
Here are some pictures of the sequencer in progress.
Thursday, September 27, 2012
Thing 2 vs. Steam Drone
In this video I do an improvisation using my Thing 2 NAND/APC/Noise drone box and Steam Drone box.
The Steam Drone is on the left. The system combines a NAND synth with a resonant low pass filter based on the LM13700 OTA. The LEDs use two transistors and capacitors to do flashing lights (yellow and red). The knobs control the frequency of the three NAND oscillators as well as the level of audio sent to the filter. It turns out the filter performance depends somewhat on the input level. the next set of knobs include Q, filter cut-off, and output volume. The knob on the far left is a potentiometer that the input voltage passes through. When this is all the way to the right it passes the voltage unaltered. As you move it to the left the input current has to pass through more and more resistance essentially starving the circuit of voltage. Starve is one of my favorite effects because the circuits get into a mode where they don't behave like they are supposed to, before they shut down completely. Three of the switches control are used to link the NAND oscillators directly to the output, the other switch turns on the power.
The box on the right is the Thing 2 system. This is a board I made by combining the following circuits: NAND synth, Atari Punk Console, low pass filter, zener diode noise source, blinking light circuit. I had a bunch of layouts drawn up so I decided to combine all of these on a single board. The noise part of the circuit was not making any noise so I kept increasing the resistor value over the op amp to increase the gain but it still would not make noise for me. I noticed however that the whole circuit was producing noise so I settled for that. This box has additional inputs for the control voltage of the 556 which basically controls mod and pitch. I also added an input for the filter to process an external signal since the noise wasn't working.
Something interesting occurs on the Thing 2 when you starve the circuit. The noise starts to become enhanced and the LEDs start having a big impact on the sound. I was originally disappointed with the flashing light part of the circuit because the flashing of the lights is not related to the sound the device makes. As you starve the circuit though, each time the lights flash they make a sound. So I ended up really liking this circuit. It was sort of a whim to combine all of these circuits on one board but I like the results a lot. I ended up with two other indicator LEDs, yellow and green, in addition to the flashing ones, blue and red.
I had photo cube from Michael's which was big enough to hold the circuits and the knobs and I had used a photo cube for the Thing 1 device. I came up with the idea to cut pieces of Fresnel lens and mount them on the inside surface of the photocube. This gives a really cool effect when the lights are out.
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